Registration for our Fall 2018 Classes is now open!

Fall Clubs Dates:

September 22, 29,

October 13, 20, 27 (no meeting October 6th-Thanksgiving weekend)

November 3

Everyone gathers at the main entrance (lobby) of the Engineering building for check-in (9am or 1pm depending on whichever timeslot you chose to register in).   There will be sign-in tables where the campers will meet.  From there the SCI-FI instructors will lead their groups to their classrooms.  The instructors will lead everyone back to the main entrance for check-out (12 pm for the end of the morning shift, 4 pm for the end of the afternoon shift).  

The Saturday Science Clubs program will include tours on campus, science activities and engineering projects.  We try to change the take-home projects year after year in such a way to minimize the chance of a student building the same project two years in a row.  Usually each week features a different theme in science and engineering. The curriculum is also completely different in each term.  Topics from the last year included biology, logic, space, health science, chemistry, technology, rocks and fossils, physics, computer science, and environmental science.

Offered Clubs

Grade 1-2: Curiosity
Grade 3-4: Discovery
Grade 5-6: Enterprise 
Grade 7+: Codemakers: Python 

Participants in the Codemakers: Students will learn the methods of software development using logic and coding algorithms using Python coding language. Students should know how to use a Personal Computer. Coding experience is not necessary. 

Cost and Bursaries

For 6 three-hour meetings during the school year, the cost of a regular Saturday Science Clubs is $150.00 per term.  

We do distribute a few sponsored bursaries each term. If you have any questions about our bursary program, contact us by email or call us at 306-966-7755. 


SCI-FI Science Camps is proud to be participating in Codemakers, a national program powered by Actua and Google. Actua’s network members at post-secondary institutions across Canada will empower 100,000 youth with critical computer science skills and prepare them for their future roles as innovators in technology.